Skin the clothes to the joints instead of the body of the character... like for example, usually in animation you would skin the legs of the character to the joints and then use some clothing simulation or something for the pants, right? Well, for video games you need to delete all the polygons that won't be seen and skin the clothing to the joints, not the leg. Or at least that's the most common way, there may be more complicated methods that offer more realistic results, but most people just stick with this.
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